Plan
Every page the atelier carries under Plan.
- SelectVSelect picks up elements of the plan so that you can work on them: a click picks what you point at, Shift adds or removes, Alt reaches what lies underneath, and a box picks up many elements at one go. The selected element opens its panel on the right, and every other command, from Move to Delete, then works on it.
- MoveMMove shifts elements of the plan from a base point to the point where you drop them, or by a distance you type. With Ctrl pressed it leaves a copy instead, and typing x with a number right after a copy repeats it as an array.
- RotateQRotate turns elements of the plan about a centre you click, by the angle between a reference point and a third point, or by the degrees you type. With Ctrl pressed it turns a copy and keeps the original in place.
- ScaleSLScale enlarges or reduces the layout of what you have selected about a base point, by the ratio between a reference length and the new length you show, or by a factor you type. With Ctrl pressed it scales a copy and keeps the original.
- MirrorIMirror reflects what you have selected across a line you give with two clicks. With Ctrl pressed it keeps the original and places the reflected copy beside it; with a single window or door it places a mirrored copy across a point on the same wall.
- WallWWall draws walls on the plan as a chain: every wall is an axis between two clicks, or between a click and a length you type, with the thickness of the wall type chosen beside the tools. An end placed on the end of another wall joins it, and every wall goes into the project exactly as you drew it.
- Curved wallWCCurved wall draws a wall along an arc: you click its start and its end, then a point the arc passes through, or you type its radius. Like the straight wall it works as a chain, joins the ends of other walls and takes the thickness of the wall type you choose.
- Wall jointsA wall joint is a point where walls meet, and selected walls show a grip on every such point. Dragging a grip carries every wall meeting there, Alt pressed leaves that joint behind, and the panel of the joint accepts typed coordinates, lengths and angles.
- OpeningOOpening places a window, a door or a passage in a wall with one click, from the family chosen beside the tools. The opening is centred where you click along the wall, and its size, sill and swing are then set in its panel.
- RoomRRoom gives a name to a space enclosed by walls: one click inside it is enough, and the outline and area of the room are read from the walls around that point. Its name, its programme and its ceiling height are then set in its panel.
- StairTStair draws a staircase by its walk line: you click its foot and any turns, then walk on until the treads reach the next level and press Enter. Its walk line, its winders and its construction are then edited in its panel.
- ColumnCColumn places a column with one click, centred where the magnet holds the cursor, with the section chosen beside the tools. Its section and its angle can then be changed in its panel.
- BeamBBeam draws a beam between two clicks, with the section chosen beside the tools, spanning below the ceiling of the level. Its ends join the ends of other beams the way walls join, and its size is then set in its panel.
- RoofRoof places a roof on the level open on the plan: you click the corners of its footprint, or press Enter straight away for a roof that follows the walls of the level. Its form, its edges, its pitches and its dormers are then set in its panel.
- Electrical pointEElectrical places a socket, a switch, a light point, a data point or any other point of your template with one click, on a wall or inside a room. The circuits are not drawn by hand: the studio groups the points into circuits and lays their runs from the distribution board on its own.
- Distribution boardEBDistribution board places the board from which the circuits start: a click on a wall puts it there, and once the phase has one, a click shifts it and every circuit follows. Ctrl with a click adds another distribution board instead.
- Plumbing pointHPlumbing places a water supply point or a waste point with one click, on a wall or in the floor of a room. The pipes are not drawn by hand: the supply from the manifold or the water meter, and the drainage to the nearest soil pipe, are laid on their own.
- Soil pipeHSSoil pipe places the vertical pipe down which the waste water falls, with one click where it stands. Every waste point of a level then drains to the nearest soil pipe, through a network the studio lays on its own.
- Water meterHMWater meter places the point from which the water supply starts: a click on a wall puts it there, and once the phase has one, a click shifts it and the supply follows. Ctrl with a click adds another meter instead.
- Air terminalAVAir terminal places the points of the ventilation and the air conditioning with one click, on a ceiling or close to a wall: extracts, supplies, window air inlets, exhaust fans, kitchen chimneys and AC indoor units. The ducts and the refrigerant piping are not drawn by hand: the studio lays them to the unit on its own.
- Ventilation unitAUVentilation unit places the unit to which the ducts run, with one click in a room; once the phase has one, a click shifts it there and its ducts follow. Ctrl with a click adds another unit instead.
- Outdoor unitAOOutdoor unit places the outdoor unit of the air conditioning with one click on an external wall; once the phase has one, a click shifts it there. The refrigerant piping and condensate drain of every indoor unit then run to the nearest outdoor unit on their own.
- PipePUPipe draws a pipe by hand between two clicks, in the system chosen beside the tools: cold water, hot water, soil and waste or rainwater. Its ends join other pipes of the same system, and its diameter and slope are set in its panel.
- RiserKRiser places a vertical pipe through every level with one click: a cold and hot water supply, or a rainwater pipe. What it carries is chosen beside the tools before the click.
- Sanitary applianceFSanitary appliance places a wash basin, a WC, a shower, a sink, a bathtub or another appliance of your template with one click inside a room. An appliance is architecture: the plumbing starts at its own points, placed with the Plumbing tool.
- SectionXSection places a cut line on the plan with one click, vertical or horizontal and looking in the direction chosen beside the tools. Every cut line opens its own section view, and its label, position and direction are edited in its panel.
- GridAGrid places a structural grid line: parallel to a line you click, at a distance you show or type, or through a point towards a second point or at a typed angle. Walls, columns and every other tool snap to it, and the sections and elevations carry it.
- DimensionDDimension places a measured line on the plan in three clicks: the two points it measures, then where the line sits. Its value is always measured from the points, never typed.
- GuideGGuide places a construction line: parallel to a face or a line you click, at a distance you show or type, or through a point towards a second point or at a typed angle. Every tool snaps to guides and their crossings, and guides never go into the project.
- TerrainTOTerrain draws the boundary of the surveyed plot by its corners, then lays a survey grid inside it and opens the terrain so that you can type the measured level of each point. The ground is measured, never sculpted: its shape comes only from those levels.
- Slab holeA slab hole is an opening cut by hand in the floor slab of a level, square or round, for a shaft, a chute or a cut-out that a staircase does not make by itself. It is started from the panel of the slab and drawn on the plan in two clicks.
- CalloutNCallout boxes a region of a plan, a section or an elevation with two clicks and makes it a view of its own: the same region drawn again at a larger scale, 1:20 unless you choose another. The view it comes from keeps a dashed box and a bubble that names the callout and the sheet on which it is placed.
- Foundation editorVLPMThe foundation editor redraws the footings of a level by hand: strip footings drawn point to point along their axis, isolated footings placed one by one, and the usual editing tools to move, copy, rotate, mirror, offset, trim, extend and fillet them. Everything you do is a draft, and only Done hands it to the model, which checks it before writing.