Panels
Every page the atelier carries under Panels.
- UnderlayAn underlay is a picture, a PNG, a JPEG or a WebP, laid below the plan of a level so that you can draw over it, one per level. Its width, its opacity and its position are set in its panel, and it never prints.
- OutlinerThe outliner is the model as a tree, in the column on the right: every element under its kind, down to the faces and edges of free geometry, the components with their placements, the details drawn over the views and what the build refused. A click on a row selects the element just as a click in a view would, and a double-click shows it in the first view that draws it.
- Element panelThe element panel is what the column on the right shows below the outliner while one building element is selected, a wall, a door or a window, a room, a column, a beam, a pipe, a point or a sanitary appliance: its reference, its IFC class, then its sections, from its assembly and its own fields to its patterns and its reference. What you set there is written into the entry of the element in the contract, and the model is built again at once.
- AssemblyThe assembly is the build-up of a wall type or a slab type: its layers from one face to the other, each with its material, its thickness and the hatch with which it is cut. An edit changes the type itself, so every wall or floor of that type follows it in one step, and Duplicate type first gives one element a copy of its own.
- Joint panelThe joint panel is what the column on the right shows when a joint is selected, the point where walls, pipes or beams meet: its X and Y, then, for each run meeting there, its length and its angle. A value typed there moves the joint, and every run that meets at it follows, so that the corner stays closed.
- Level panelA level is one storey of the project: its name, its height, and the level at which it stands, given by the levels below it. The Levels list in the sidebar adds, orders, renames and removes them and opens the foundation of each level, and the level panel shows the level picked by its frame in the 3D view, where its plan cuts and the way into its plan.
- Standard panelThe standard panel is the template under which the project is designed, opened from the key of the standard in the status bar into the left column: the norm and its rules, the patterns, the services, the heights of the texts of the drawings and every pen. A height or a pen you change is written into the project as its own exception, every drawing follows it at once, and the exceptions of the project can become a standard of their own.
- PatternsPatterns are the tiles laid on the surfaces of the project and the hatches with which its layers are cut: those of the template, and those of the project itself. The Patterns section of the standard panel lists each one with how many times it is used, opens each in the pattern editor, copies it, and resets a standard pattern that the project has changed.
- Pattern placementA pattern placement lays a pattern on one surface: the outer face or the lining of a wall, the floor or ceiling of a room, an area drawn on a floor or a ceiling, or the covering of a roof. It says which pattern, the point from which the corner of a tile starts, how far the tiles turn and their scale, and it is placed by two clicks on the surface or typed.
- Section panelThe section panel is what the column on the right shows when the cut line of a section is selected on the plan: its label, the axis it cuts across, the direction in which it looks and its exact position, with the way into its view. In the section view itself, the strip at its bottom sets how deep it sees, how wide and how high it is cropped, and whether it draws hidden lines and shadows.
- SheetsA sheet is a page of the drawing set: a paper of a given size and orientation, the views and schedules laid on it as viewports, each at its scale, and the title block of the standard of the project, with its revisions and their clouds. The sheet panel sets all of it, and the sheet exports as a vector PDF drawn from the same objects as the screen.
- SchedulesA schedule is a table that the atelier takes off the model: doors, windows, rooms and their areas, walls, slabs, footings, electrical points, wire, conduit, pipes, ducts and the other categories the project has. You choose what it lists, its columns, its sorting and its totals; it opens as a view of its own, goes on a sheet, and exports as CSV or XLSX.
- Quote requestsA quote request sends the table of a schedule to one supplier, asking for rates: the rows are frozen as they read that day, with the delivery date you want and a note of your own, and the message opens in your mail application. The project keeps every request, as a draft or as sent, and says how many rows read differently since.
- FindingsThe findings are what the build and the audit of the model say about the project: errors, for what the build refused or the audit found broken, and advisories, worth a look but refusing nothing. They stand as two counts in the status bar, and each one, when clicked, shows its element; nothing is ever repaired without your knowledge.
- PreferencesPreferences is the section of the Settings dialog that says how the atelier behaves for you: the language of its words, how many changes undo keeps, the colour of the drawing canvas and, in a browser, the folder in which your files are kept. These choices are kept in this browser or on this computer, never in a project, so every project you open follows them.
- Keyboard shortcutsKeyboard shortcuts is the section of the Settings dialog that lists every key of the atelier: the keys that are always the same, then the tools of each editor with the key that opens them. The key of a tool can be changed to one to four letters, or left empty, and a key that another tool of the same editor already uses is refused by name.
- AccountAccount is the section of the Settings dialog where you sign in to the Archsplace cloud, create an account or recover a password, and where, once signed in, your name, your email and your country stand with Sign out. Nothing free in the atelier asks for an account: it is what lets you save your projects to the cloud and open them from any atelier.
- AboutAbout is the section of the Settings dialog that tells you which version of the atelier you are running, and whether it runs in a browser tab or as the installed app. In the installed app it also checks for a newer version, which downloads in the background and waits for you to restart.